可调整大小的窗口#
resizable_window.py#
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | """ Example showing how handle screen resizing. If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.resizable_window """ import arcade SCREEN_WIDTH = 500 SCREEN_HEIGHT = 500 SCREEN_TITLE = "Resizing Window Example" START = 0 END = 2000 STEP = 50 class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): super().__init__(width, height, title, resizable=True) arcade.set_background_color(arcade.color.WHITE) def on_resize(self, width, height): """ This method is automatically called when the window is resized. """ # Call the parent. Failing to do this will mess up the coordinates, # and default to 0,0 at the center and the edges being -1 to 1. super().on_resize(width, height) print(f"Window resized to: {width}, {height}") def on_draw(self): """ Render the screen. """ self.clear() # Draw the y labels i = 0 for y in range(START, END, STEP): arcade.draw_point(0, y, arcade.color.BLUE, 5) arcade.draw_text(f"{y}", 5, y, arcade.color.BLACK, 12, anchor_x="left", anchor_y="bottom") i += 1 # Draw the x labels. i = 1 for x in range(START + STEP, END, STEP): arcade.draw_point(x, 0, arcade.color.BLUE, 5) arcade.draw_text(f"{x}", x, 5, arcade.color.BLACK, 12, anchor_x="left", anchor_y="bottom") i += 1 def main(): MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) arcade.run() if __name__ == "__main__": main() |